![Generate Color ID map from vertex groups/face maps? - Materials and Textures - Blender Artists Community Generate Color ID map from vertex groups/face maps? - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/5/1/9/519e42239119527eec9e81d1c7d8b0420f5c9528.jpeg)
Generate Color ID map from vertex groups/face maps? - Materials and Textures - Blender Artists Community
![hi, how can i deal with udims and id maps in blender. does anyone help me how is a workflow? I have a model. all pieces have his own vertex color. i hi, how can i deal with udims and id maps in blender. does anyone help me how is a workflow? I have a model. all pieces have his own vertex color. i](https://community.cgboost.com/rails/active_storage/representations/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBBMC8zTmc9PSIsImV4cCI6bnVsbCwicHVyIjoiYmxvYl9pZCJ9fQ==--34593724f805732da72b2d1e37d4fe281c0967ab/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaDdDRG9MWm05eWJXRjBTU0lJYW5CbkJqb0dSVlE2RkhKbGMybDZaVjkwYjE5c2FXMXBkRnNITUdrQ09BUTZDbk5oZG1WeWV3WTZDbk4wY21sd1ZBPT0iLCJleHAiOm51bGwsInB1ciI6InZhcmlhdGlvbiJ9fQ==--f8bccb7301f19e5a736f208862c40c1e1510dbb1/unwrapp.jpg)
hi, how can i deal with udims and id maps in blender. does anyone help me how is a workflow? I have a model. all pieces have his own vertex color. i
![Tutorial: Blender - Quixel/Substance - Sketchfab: A Proper PBR Workflow - Sketchfab Community Blog - Sketchfab Community Blog Tutorial: Blender - Quixel/Substance - Sketchfab: A Proper PBR Workflow - Sketchfab Community Blog - Sketchfab Community Blog](https://sketchfab.com/blogs/community/wp-content/uploads/2015/07/554b546c48be11153fbab1a4a339a6a5a1deffbf.jpeg)
Tutorial: Blender - Quixel/Substance - Sketchfab: A Proper PBR Workflow - Sketchfab Community Blog - Sketchfab Community Blog
![Learning Substance Painter, and trying to figure out why my baked ID maps end up like this. Can this mask be fixed without going around with a brush? : r/blender Learning Substance Painter, and trying to figure out why my baked ID maps end up like this. Can this mask be fixed without going around with a brush? : r/blender](https://preview.redd.it/learning-substance-painter-and-trying-to-figure-out-why-my-v0-xuci4mrcsbgb1.png?auto=webp&s=03d9dea6c395146130342edc2d59c2b69784a51d)